Why Games Are Like Sledges
I’ve played games for over 30 years now and developed them for over 13, and yet there are times when I still struggle to explain parts of the games industry to non-developers. While flicking through some old pages in my OneNote notebook I spotted a set of notes that were going to form a presentation [...]
IHeartPeggle
I’m a huge fan of PopCap’s Peggle, and so when the haters started posting on tunasnax.com, I had no option but to stand up for the world’s best ever ball bearing based game. Head over to tunasnax and read it for yourself.
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Moved by Physics
“Action and reaction” is one of the few things that I remember from my school physics lessons, but while recently playing a physics-centric game I found it wasn’t just the objects that were reacting to actions, so was I. Forget your interactive-narrative, character-focussed, multiple-storylined experiments; I’m going to tell you why a game about [...]