You Don’t Need A Scent of Tuna to Work Here..
Posted on | January 29, 2009 | 2 Comments
but it helps…
Welcome to Tuna HQ. Here’s a snapshot of the team hard at work making the most awesome claymation game in the world ever.
Tweet, Think, and Be Merry
Posted on | January 27, 2009 | No Comments
Last week’s trip to Glasgow wasn’t just to check out the BBC Scotland building, I was actually there as part of the Cross Creative scheme. CC brings together people from different fields of the creative digital industries to share their opinions with each other, and with invited guests from other, related areas of the CDIs.
See BBC
Posted on | January 23, 2009 | 1 Comment
Yesterday I spent the day admiring the (almost) new HQ for BBC in Scotland.
From the outside, you could easily mistake the building for some kind of secret service headquarters. It is unashamedly boxlike in its presence, and whereas this might normally hint at some evil corporation attempt at maximising the number of cubicles and minions it can contain, it’s actually a neat device for allowing a magnificent interior.
Cletus is Heading to San Francisco
Posted on | January 9, 2009 | No Comments
2009 has started very nicely for Tuna Technologies and TunaSnax. Our clay modelled run n gun game, Cletus Clay, has been nominated for the IGF Excellence in Visual Art award.
Needless to say, we’re all delighted with the news, and firms slaps on the back go out to all those working on it, especially Anthony Flack- Cletus is most defnitely his baby.
You can see all of this year’s IGF nominations here.
IHeartPeggle
Posted on | January 7, 2009 | No Comments
I’m a huge fan of PopCap’s Peggle, and so when the haters started posting on tunasnax.com, I had no option but to stand up for the world’s best ever ball bearing based game. Head over to tunasnax and read it for yourself.
Moved by Physics
Posted on | October 19, 2008 | No Comments
“Action and reaction” is one of the few things that I remember from my school physics lessons, but while recently playing a physics-centric game I found it wasn’t just the objects that were reacting to actions, so was I. Forget your interactive-narrative, character-focussed, multiple-storylined experiments; I’m going to tell you why a game about physics moved me more than any professionally penned ‘narrative driven game’.
The Crystal Ball Says I’m Hip
Posted on | September 6, 2008 | No Comments
I was recently lucky enough to hear Tom Savigar , Strategy and Insight Director at The Future Laboratory, give a presentation about future trends. It was one of those eye-opening, learning experiences that I’ll probably quote for a long time to come. Read more
Welcome to Thunkd
Posted on | August 24, 2008 | No Comments
So I’ve finally decided to join the 21st century and start writing a blog…I thought it was a good time to break out of my bubble and speak to the world. Having experienced the ins-and-outs of game development for a dozen or so years I’ve got a lot of experience (and opinions!) to share.

Looking forward; there are some really exciting games that I’ll be working on, and I’m going to be involved with some amazing and interesting schemes and programmes that should provide plenty of fuel to keep my blog simmering away.




